Where We Leave Ourselvesthe paper prototype, played on screen
BDI712 · paper prototype · two players, one screen
The map of the sleep
You are asleep, and your sleep is laid out on the table. The fortune teller gives every move. The map
carries you through five chapters. On every night stone, a night begins on the streets, and the Returner's notebook
learns where you hide.
The fortune teller. Say a word, pick a number, lift its flap: how far you move, and a question.
The map. Gold rings lift you ahead, red rings send you back. You must stop on every ★ night stone.
The streets. Four turns to reach a refuge. Where you hide, the Returner learns to wait.
Places from the game's own renders. Think aloud while you play.