Where We Leave Ourselvesthe paper prototype, played on screen
BDI712 · paper prototype · two players, one screen

The map of the sleep

You are asleep, and your sleep is laid out on the table. The fortune teller gives every move. The map carries you through five chapters. On every night stone, a night begins on the streets, and the Returner's notebook learns where you hide.

  1. The fortune teller. Say a word, pick a number, lift its flap: how far you move, and a question.
  2. The map. Gold rings lift you ahead, red rings send you back. You must stop on every ★ night stone.
  3. The streets. Four turns to reach a refuge. Where you hide, the Returner learns to wait.

Places from the game's own renders. Think aloud while you play.